Posted: Dec 16, 2008 22:35 Post subject: HEX (Helium Energy Executive) Corporate Profile
HEX (Helium Energy Executive)
Unlike most of the other corporations HEX never had to start small, or so it seems anyway. With the invention of the Minovsky core reactor came a group known as the Helium Energy Core. A Zeon military unit before the one year war who was responsible for the harvesting of helium three from the Jovian Sphere. The Process was very risky, and very high paying since most of the units lost at least one man a week on the job. The Process of harvesting was done by repelling a MS-01 Zaku into the storms of Jupiter Via space ship, and a compression pack hooked to the back of the Zaku would suck in the toxic air of Jupiter compressing it into the pack. The Pilot of the Zaku would usually die one of two ways. One, The cord that suspended the Zaku would break and the Zaku would be sucked into the storms of Jupiter never to be seen again. Or two, a random burst of lightning would strike the Zaku causing its core to explode. Other deaths were reported as well, but usually do to carelessness or freak accident.
After Zeon was defeated by the EFF in the one year war the Helium Energy Core decided it might be best to merge with Anaheim electronics. Not because it wanted to, but to escape persecution from the EFF. For the next 15 years the Helium Energy Core would be at the mercy and funding of Anaheim Electronics. The Helium Energy Core suffered during this time because of the negligence of what they called the stepmother company. Supply's would be delivered late, and when delivered the lack of proper medical supplies and food would be apparent. The Helium Energy Core was also stuck with outdated equipment. Still using a lot of the old Zaku's, and space ships from the pre One Year War era. When the complaint was made to Anaheim Electronics, Anaheim responded by giving them old suits, and ships from the One Year War. The Mistake Anaheim made, was leaving fully intact warships and mobile suits in the hands of disgruntled employee's
In UC 0095 a war broke out in the Jovian Sphere, it was called the Secret War do to the fact that the news of this series of space battles never reach the ears of the Earth Sphere. Be it cover up, or just nobody caring at all. The Helium Energy Core began making raids on Anaheim convoys, taking supply's and prisoners to be held for ransom. Anaheim however refused to bend to the ways of the Jovian pioneers, and sent the EFF to mop up the little conflict. The EFF however did not have as big of a foothold in the Jovian sphere or the experience of fighting in the Jovian Sphere as they thought they did. Especially since a lot of the pilots who worked for the core had previously been Zeon soldiers who had actually experience in space battles. The conflict lasted three month's, and then Anaheim called a cease fire washing its hands of the Helium Energy Core completely.
This set back however was not a set back at all. The Helium Energy Core had by this time gained a new private investor. Things finally took a turn for the better with the small company. With the help of the unnamed investor they where able to set up facilities in the nearby colony's of the Ethos belt which used to be on the inner rings of the asteroid belt. After this business was abundant. Breaking off from Anaheim made it easy to sell helium three, and now Helium Energy Core made Minovsky core reactors to anyone who used them. They even gained a trade contract with Anaheim, since Anaheim had nobody to turn to for Helium three.
In UC 0098 the small company took a great leap, and declared itself a corporation. The crossover only resulted in a name change The Helium Energy core was now The Helium Energy Executive. When the wars of the corporations broke out, it was HEX corporations task to take over Januarius, and crush the Crossbone Vanguard. Januarius was taken from ZAFT by the Crossbone Vanguard in a matter of six hours. HEX corporation only took five hours to wash the Vanguard from Januarius, crushing them completely.
Hex Corporation remained quiet for the next 12 years. In UC 0110 The first corporate war broke out between Anaheim, and the EPSF. Anaheim demanded that the HEX join forces with them to fight stating that HEX corp would have never survived without them. This highly offended the high executives of HEX corporation. While a diplomatic solution was reached between the EPSF, and Anaheim. HEX corporation never forgave Anaheim for their insults. This caused the prices for anything going to the Luna to sky rocket creating even more tension between the two corporations.
Military Power
During UC 0106 after HEX corporation established a private army, which was in actuality only one division larger then its already three division security force. HEX decided it was time to add uniformity to its ranks. Up to UC 0106 HEX used a lot of what was left of the Crossbone vanguards old mobile suit complement which consisted of anything from DOM Troopers to Bawoos. HEX corp turned to the OZ corporation for help in making a mass produced suit for its military. OZ had at this time a man in captivity who specialized in making designs for mass produced mobile suits. The First line of Mass Produced Nightmares were made.
Model number: MNP-M01
Code name: Nightmare Mass Production Heavy armed type
Unit type: Mass production balanced armored unit
Manufacturer: OZ Corporation
Operator: HEX Corporation
Rollout: UC 0107
First Deployment: UC 0110
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 18.20 meters; overall height unknown
Weight: empty weight 45.26 metric tons; overall weight unknown
Construction: Neo Titanium Alloy
Powerplant: Ultra compact Minovsky-type Core, power output unknown
Propulsion: High-output drive thruster x 8, located on back, power output unknown; drive thruster x 8, located on legs and feet, power output unknown
Performance: maximum acceleration 5.42 g's; maximum ground running speed 202 km/h; maximum ground boost speed 267 km/h; atmospheric re-entry capabilities
Equipment and design features: Sensors, range unknown; SWJ (Special Weapons Joint) Attachment System; Adaptable Hand-plug system; optional face-plate addition (for commander units, has additional sensors)
Fixed armaments: beam saber x 4, power output rated at 3.32 MWs, stored in chest; x2 missile launcher system mounted in each shoulder, contains 8 missiles per shoulder.
Optional fixed armaments: Bazooka x 2, clip-fed, 8 rounds per clip, attaches to rear skirt; Multi-purpose Shield x 2, contains: Rifle x 2 (1 per shield), clip-fed, 80 rounds per clip (extra clips stored under shield, 2 clips per shield); HGT-R44 Shrapnel Grenade x 6 (3 per shield), Ammunitions Pack x 2 (attach to rear skirt mount, contains extra clips for shield rifles) (Only one set can be used at a time, either the Rifles, the bazookas, the swords, or the shields.)
Optional Armaments: Fire-linked Gatling Guns x 2, attaches to left and right side skirt plug mounts; Skirt Booster Type S, attaches to left and right side skirt plug mounts, grants additional thrust and mobility in space (up to 2 g's of additional acceleration); Skirt Booster Type L, attaches to left and right side skirt plug mounts, grants atmospheric flight capabilities and additional hovering and ground boosting speed (up to 100 km/h)
The Suit was a work of art, and the man who designed them was released by OZ at the request of HEX. He was also hired by HEX corporation to produce a another mobile suit that could withstand the storms of Jupiter. Meanwhile in the year UC 0110 HEX corporation forces were able to test the mass produced nightmare in actual combat. A small recon force of Anaheim was found presumably spying on HEX corporations activities in the Jovian sphere. Needles to say the unit was taken out.
IN DC 0008 the suit that could withstand the storms of Jupiter was made, and field tested with success.
Model Number: HEX-MS02
Codename: Stalker
Unit Type: close combat/wave rider assault mobile suit
Manufacturer: HEX Corp.
Operator: HEX Corp.
Rollout Date:
First Deployment:
Accommodation: Pilot Only, In Panoramic Monitor/Linear seat Cockpit in torso
Dimensions: 17.6 Meters
Weight: 33 metric tons
Armor Materials: Lunar Titanium Alloy
Power plant: Minovski core, power output rating unknown
Propulsion: Hyper thrusters x6, 4 on main back pack, one on the back of each leg
Equipment and Design Features: Long/short range sensors (max range estimated high)
Mobile Doll system Compatible, Wave rider mode, for faster speeds through storms.
Fixed Armaments: Beam Saber x2, back mounted Beam cannon(for defensive use in wave rider mode, as well as being hand used), Beam rifle
Optional Armaments: 300mm clay bazooka, 150mm Machinegun(replaces beam rifle if used), Electric Whip(when in bi-peddal form the whip stores in the wrist and can be used as a grapple)
Optional Equipment: Atmospheric re-entry armor: 360 degree thrusters(give off enough thrust to keep the suit in flight during extremely high winds, provides extra armor around the suit to keep it from being torn to shreds while entering the atmosphere).
The Stalker was never given a real armament do to the fact that nobody knew if the suit was even going to work or not. The test proved to be a success however the only use that HEX has gotten out of them so far has been to protect their harvest ships from pirates, and Jovian rebels...
Model number: HEX-MS03
Code name: Shadow
Unit type: Mass production Tactical Scout Mobile Suit
Manufacturer: HEX
Operator: HEX
Rollout: no date specified
First Deployment: DC:0011
Accommodation: pilot only, in standard cockpit in torso(and on some models the cockpit is hollowed out and fitted with a mobile doll system)
Dimensions: head height 19.40 meters; overall height unknown
Weight: empty weight 35.06 metric tons; overall weight unknown
Construction: Neo Titanium Alloy
Powerplant: Twin Ion Engine (two compact Minovsky core dives that are placed side-by-side and work separately, one powers the suits arms, legs, and systems(including the mobile doll), while the second is used to power any external weapons and the thrusters. making the suit move faster than most other mass production suits.
Propulsion: High-output drive thruster x 5, located on back, power output unknown; drive thruster x 4, located on legs and feet, power output unknown
Performance: maximum acceleration 5.72 g's; maximum ground running speed 295 km/h; maximum ground boost speed 318 km/h; atmospheric re-entry capabilities
Equipment and design features: Sensors, range unknown
Fixed armaments: beam saber class 1 x 2, power output rating unknown, stored in recharge rack on waist; beam rifle class 3, stored on side skirt armor.
Optional fixed armaments: shoulder mounted Beam cannon; Oscillation Defense Shield - These large slabs of defensive material placed on the Shadow are relatively light weight; however, they are built with an oscillation drive inside. This causes the shield parts to vibrate intensively on contact with an object like a missile, bullet or particle beam. This spreads the damage across the surface and provides a counterforce resonance that forces any potential harm outwards away from the component. This counterforce prevents any real damage to the components themselves, though constant attacks can cause the outside materials to heat up considerably. While not indestructible, the shields can repel a large quantity of damage before the oscillation drive becomes overloaded or overheated, turning them into overglorified light-weight slabs of metal. This is the Shadow’s only form of defense next to it's high-speed maneuverability.
Ammunitions Pack x 2 (attach to rear skirt mount, contains extra Epacks for beam rifle)
Optional Armaments: Fire-linked Gatling Guns x 2, attaches to back storage T rack
R type rear skirt thrusters, S type stabilizers mounted in shoulders.
Technical and Historical Notes:
This suit has not been battle tested...
Class: Jupitris Frieghter
Name: Jupitris III
Mobile suits: None ( on the inside)
Armament: None
PowerPlant: minovsky craft system
History:
In the Universal Century Gundam story, the fuel used for power fusion reactors is mined from the atmosphere of the planet Jupiter. Moving this fuel to and from the earth is the job of the massive, 2000 meter long Jupitris class freighters, a fleet of energy transportation vessels.
The Jupritris class, as mentioned above, is designed exclusively for the movement of large quantities of Helium-3, so the ships carry no weapons. but have the ability to harvest asteroids that hit the front of it and harvest them for raw materials.
Class: Tigon Class Battleship
Name: Tigon(Tie-Gone)
Unit type: battleship
Manufacturer: HEX
Operator: HEX
First deployment: DC 0002
Dimensions: Length,860m; Height,110m; width, 187m; crew, 640
Weight: unknown
Propulsion: 8x Minovsky Fusion Drives, Minovsky Craft system
Equipment and design features: thrusters, generators HP Sensors
Fixed armaments: 24x 6-Tube minovsky misslelaunchers; Manyx 4-Barrel Pulse Lasers, 6x 3-Barrel Megaparticle Cannons
Mobile suits: 24
The Tigon was now the new ruler of the Jovian sphere, and most pirates, and all Jovian rebels if at all possible try to stay away from this juggernaut of a warship..
Leadership
Name: Paptimus Scirocco III
Age: 25
Gender:Male
Appearance: has short blackish hair , and mesmerising purple eyes, has a black and gold suit and sometimes wears a cape, some times a blue and gold suit
Likes: him self, women, any thing minovsky related,
Dislikes: naked emotions, rude people,
History: When Paptimus Scirocco the first went to attack side three his sons wife was giving birth to Paptimus Scirocco the third, He was raised to think of his grandfather and fater as god, and to think of himself hgher than others, he then became just like his grandfather and his father, gaining similar powers to that of his grandfather. His father created hex corp, and when his father died, at the hands of a man named Lux, he took over
Pictures:
HEAD OF MILITARY DEFENSE
Name: Savius
Age: 30
Gender: male
Appearance: a tall man with red slicked backhair with white stripes
Likes: speed, culture
Dislikes: non deadly comabt
Alignment: HEX CORP head of defense
History: was born on one of the jupiter colonies and enterd in teh military, climbing the ranks till he reached the top
Title: RGS
Appearance: red and white mobile suit with a huge back pack and boosters
Weapons: heat rod left arm, HSBR x2 ( smaller vsbr that only has a high speed setting) , arm mounted beam shield/ beam blade
Armor materials: gundarium Y
Power Plant: triple minovsky core
Advantages: speed, i field
Disadvantages: solid rounds
Pictures:
____________________________________________________________________
HEX CORP MILITARY UNIFORM
MALE
FEMALE
_________________
Credits: 30k
Last edited by Han Yia on Feb 24, 2009 18:00; edited 2 times in total
Joined: 25 Mar 2008 Posts: 4278 Location: saugus ca
Posted: Jul 04, 2009 00:39 Post subject:
Model number: HEXMA- 926
Code name: Kanti
Unit type: Limited Production Heavy Weapons Mobile Armor
Manufacturer: HEX
Operator: HEX
rollout number : 3
First deployment: DC-0011
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 59.6 meters
Armor materials: neo-titanium
Powerplant: HEX corp triple minovsky core, one core for the thrusters and system, one for the weapons, and the 3rd can be switched to give extra power to either the beam cannons or the thrusters
Fixed armaments: 2x three tube missile launchers mounted on arms , 1x 120mm heavy machine gun chest mounted, 4x heavy mega partical cannons back and shoulder mounted
flight mode
mobile armor mode
mobile suit mode
_________________ "Take your sorrow, and turn it into anger! "
Zarth
HEX Corp: 0
Corporate Credits:56,000
Joined: 25 Mar 2008 Posts: 4278 Location: saugus ca
Posted: Aug 09, 2009 23:06 Post subject:
DEFENSIVE WEAPONS SYSTEM
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METEOROID MISSILES
rocket thrusters attached to small ( some times medium and large) asteroids in the asteroid belt. they have sensors on them that cause them to fly at you if you dont have the friend code from the hex check points. because of all the hex work about 35% of the asteroids in the belt are now hex weapons _________________ "Take your sorrow, and turn it into anger! "
Zarth
HEX Corp: 0
Corporate Credits:56,000
Joined: 25 Mar 2008 Posts: 4278 Location: saugus ca
Posted: Aug 12, 2009 23:05 Post subject:
NEW HEX PUBLIC MINOVSKY WEAPONS
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Hex Corp beam guns
human sized beam fire arms, they come in designs of all kinds of hand guns, assault rifles , and smgs. basically any gun that has a clip , special batteries are made for those that like revolvers. the out put setting on the battery can be changed from low output , enough to knock some one out, to high out put , enough to damage a mobile suits joint or camera, but the higher the output the less shots you have
Hex Corp Beam saber
a handle that sprouts a beam , with a cap to stop the beam from going on to long, strong enough to cut a person in half but useless against a mobile suit
_________________ "Take your sorrow, and turn it into anger! "
Zarth
HEX Corp: 0
Corporate Credits:56,000
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